How To Make A Repair Table In Minecraft
This article is about repairing via grindstones or crafting. For repair via anvils, meet Anvil § Repairing. For repair via the Mending enchantment, see Mending.
![](https://static.wikia.nocookie.net/minecraft_gamepedia/images/b/bb/Item_Repair.png/revision/latest/scale-to-width-down/242?cb=20180613114743)
An example of item repair.
Item repair is a feature that allows players to repair damaged tools, armor, or other items with durability by combining them in the crafting grid or a grindstone.
Contents
- one Usage
- two Formula for uses restored
- 3 Anvil Repair
- 3.1 Combination
- iii.ii Unit of measurement repair
- iv Video
- 5 History
- six Trivia
- 7 Gallery
- 8 Run across also
- nine References
Usage [ ]
Two items of the same type and material can be placed anywhere on the crafting grid or grindstone, which results in a single repaired particular. The durability of the repaired item equals the sum of the old items' durability plus a 'repair bonus' of v% of the item's maximum uses, up to a limit of the maximum durability for that item. Repairing gives a slight benefit in conserving inventory space, every bit it combines ii non-stackable objects into one.[i]
The repaired object is never enchanted even if both items were to take the exact same enchantments, with the exception of curse enchantments, which are transferred to the repaired item. Therefore, using a "junk" item in a repair may sometimes be useful for removing an unwanted enchantment from an item prior to enchanting it once again. Tools fabricated of different materials (for example, a wood and a stone pickaxe) cannot be combined.
Formula for uses restored [ ]
The formula for determining how many uses a repaired item can have restored to it in the crafting box, is as follows:
min(Detail A uses + Item B uses + floor(Max uses / 20), Max uses)
where "floor" means round downwards to the smaller integer, and "min(x,y)" means the smallest of x or y.
Instance: Two stone axes accept 10 and 45 uses. A newly crafted stone axe would accept 61 uses.
- x + 45 + 132/twenty = 55 + vi.half dozen = 61
Or, in terms of percentage (approximated):
- 7.five% + 34% + 5% = 46.five%
The greatest benefit is gained when the two items have a combined durability of at most approximately 95%, in any combination, such as 47.5% + 47.5%, 94% + 1%, 10% + ten% or any other values that full 95% or less. The gild in which items are combined does not affair; one sequence of repairs gives exactly the same durability equally whatever other.
In the example, repairing a stone tool restores a bonus of six durability, which is actually only 6/132 = 4.5%. The precise combined immovability for efficient repairs is shown in the following tabular array.
Item | Actual bonus (%) | Actual bonus (uses) | Combined durability (%) | Combined immovability (uses) |
---|---|---|---|---|
Gilt tools | 3.0% | ane | 97.0% | 32 |
Wooden tools | v.0% | three | 95.0% | 57 |
Rock tools | iv.v% | 6 | 95.5% | 126 |
Iron tools | iv.eight% | 12 | 95.ii% | 239 |
Diamond tools | 5.0% | 78 | 95.0% | 1484 |
Netherite tools | v.0% | 101 | 95.0% | 1931 |
Carrot on a stick | iii.8% | one | 96.ii% | 25 |
Flint and steel | four.6% | 3 | 95.4% | 62 |
Line-fishing rod | four.6% | 3 | 95.four% | 62 |
Shears | 4.vi% | eleven | 95.4% | 228 |
Bow | 4.9% | 19 | 95.ane% | 366 |
A perfect repair is theoretically possible, just unlikely in practice. Combining items whose combined durability is more than than 100% really wastes more resources than but using tools until they suspension.
The precise combined durability for efficient repairs for all types of armor is shown in the post-obit table.
Armor piece | Actual bonus (%) | Actual bonus (uses) | Combined immovability (%) | Combined immovability (uses) |
---|---|---|---|---|
Leather helmet | 3.6% | 2 | 96.4% | 53 |
Leather boots | iv.half-dozen% | 3 | 95.4% | 59 |
Leather leggings | 4.0% | 3 | 96.0% | 72 |
Leather chestplate | 4.9% | 4 | 95.ane% | 77 |
Gold helmet | iii.nine% | 3 | 96.1% | 74 |
Gold boots | 4.4% | 4 | 95.6% | 87 |
Gold leggings | 4.eight% | 5 | 95.ii% | 100 |
Gold chestplate | 4.4% | 5 | 95.6% | 108 |
Atomic number 26 helmet | four.8% | 8 | 95.2% | 157 |
Iron boots | four.half-dozen% | 9 | 95.4% | 186 |
Iron leggings | 4.9% | 11 | 95.1% | 214 |
Iron chestplate | v.0% | 12 | 95.0% | 229 |
Diamond helmet | 5.0% | 18 | 95.0% | 327 |
Diamond boots | four.nine% | 21 | 95.1% | 408 |
Diamond leggings | four.8% | 24 | 95.2% | 471 |
Diamond chestplate | 4.nine% | 26 | 95.1% | 502 |
Netherite helmet | 4.9% | 20 | 95.1% | 387 |
Netherite boots | 5.0% | 24 | 95.0% | 457 |
Netherite leggings | four.9% | 27 | 95.ane% | 528 |
Netherite chestplate | 4.9% | 29 | 95.i% | 563 |
Anvil Repair [ ]
An anvil can also repair items in two different means. This costs experience levels, but unlike the grindstone, the anvil preserves or tin can even raise the target's enchantments. The anvil tin combine the enchantments on 2 similar items, or rename any item (non just the ones it can repair). The costs are circuitous, so a summary is given here.
The repair cost is stored in a repairCost
value.
Combination [ ]
Two items of the same type are put into the input slots; the starting time one is the particular to be repaired and the second one is to be merged into the first. The second particular's durability is added to the outset, and if applicable, some or all enchantments from the second detail are added.
Unit of measurement repair [ ]
Some items tin can be repaired past "covering" the impairment with a specific cloth. The item to exist repaired is put into the commencement input slot, and the corresponding material is put into the second slot. Each cloth item (unit of measurement) heals the particular'south durability past 25% its maximum immovability, rounded down.
Anything non listed below does not take a unit of measurement repair detail, and can be repaired only past consuming another instance of itself.
Item | Material |
---|---|
Wooden Sword | Planks |
Leather Cap | Leather |
Rock Sword | Cobblestone |
Iron Helmet | Iron Ingot |
Golden Helmet | Aureate Ingot |
Diamond Helmet | Diamond |
Netherite Helmet | Netherite Ingot |
Turtle Shell | Scute |
Elytra | Phantom Membrane |
Video [ ]
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | September 27, 2022 | Notch teased that the upcoming prerelease would accept item repairing via crafting table,[three] [4] [v] and that he had discarded the thought of a defended "repair table".[6] | |||
Beta 1.ix Prerelease ii | Added the capability to repair items. | ||||
1.four.two | ? | Bonus for (traditional) item repairing is reduced to 5%. Prior this update, this bonus was 10% of the max durability. | |||
12w41a | Added the anvil. The original particular repair arrangement is unchanged. | ||||
ane.14 | 18w48a | Detail repair is at present washed with the grindstone. | |||
1.14.3 | Pre-Release 3 | Detail repair can now be washed with the crafting filigree again in addition to the grindstone. | |||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added the capability to repair items and added the anvil. | |||
Pocket Edition | |||||
1.0.0 | blastoff 0.17.0.1 | Added the capability to repair items in crafting grid and crafting table using classic ui. | |||
Bedrock Edition | |||||
i.11.0 | beta 1.11.0.1 | Items can now be repaired in grindstone. | |||
Legacy Console Edition | |||||
TU7 | CU1 | i.0 | Patch one | Added the capability to repair items. | |
TU15 | 1.05 | Changed repairing tools in the inventory to allow merely tools that are not enchanted (because enchantments are lost). This is different to the Java Edition, where repairing enchanted tools in the inventory is possible and results in the loss of the enchantment. |
Trivia [ ]
- Working on an anvil doesn't remove enchantments to items, but they can be removed by repairing them on a crafting grid or grindstone.
Gallery [ ]
-
A series of screenshots showing the new particular repair interface.[7]
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Attempting to combine 2 enchanted items in a crafting table always results in an unenchanted item, even if the ii items have the same enchantments.
Encounter also [ ]
- Crafting
- Tiers
References [ ]
- ↑ "@CymonsGames If detail 1 has 10 uses left, and detail 2 has 10 uses left, you'll cease upwards with something similar 25 uses in the last product." – @notch (Markus Persson) on Twitter, September 27, 2022
- ↑ MCPE-71859
- ↑ https://twitter.com/notch/status/118711323029811200
- ↑ https://twitter.com/notch/condition/118712950377820161
- ↑ https://twitter.com/notch/condition/118726317247172609
- ↑ https://twitter.com/notch/condition/118726804675637248
- ↑ https://twitter.com/Dinnerbone/status/254689806309797888
Source: https://minecraft.fandom.com/wiki/Item_repair
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